Multiple Burning Mechanisms

War tokens are burned in several ways.

Burn of Resource Tokens (wGOLD)

This war is a massive source of unit token burning, units from both factions are always injured and killed in the battleground. Here, fatalities will essentially correspond to w-token burns. Every conflict can lead to a potentially 100% unit w-token burn, resetting the supply and leading to scarcity.

Unit production (wTokens)

For you to farm/train units you will have to invest in the construction of your unit training building, the more wGOLD you put into it the faster it will produce units. Those building

This war is another source of unit token burning, the faction which won the supremacy, can confront the dark forces and, by doing so, will be exposed to a 0% - 100% fatality probability of troops leading to extra token burn.

The unclaimed wGold from the Dark Forces

Consider the supreme faction will have the chance of conquering from 0% to 100% percent of the enemy wGOLD. The remaining unconquered wGOLD will be entirely and automatically burned.

Burn of unit tokens (wTokens)

Consider the supreme faction will have the chance of conquering from 0% to 100% percent of the enemy wGOLD. The remaining unconquered wGOLD will be entirely and automatically burned.

The war for supremacy

This war is a massive source of unit token burning, units from both factions are aways injured in the battleground leading to fatalities which are essentially token burns. Every conflict can lead to a potentially 100% unit token burn, reseting the supply and leading to scarcity.

The war against the Forces of Extreme Darkness

This war is another source of unit token burning, the faction which won the supremacy, can confront the dark forces and by doing so will be exposed to a 0% - 100% fatality probability of troops leading to extra token burn.